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Battle Basics

OMORI and his friends are shown on the four corners of the screen. The heart meter shows how hearty you are. Don't let your HEART drop to 0... or else you'll be TOAST.

The JUICE meter shows how much juice you have. Juice is needed to use SKILLS. During battle, you can ATTACK enemies using your weapon. SOme weapons might do cool stuff when you attack with them.You can also use skills. These are special abilities that help you in battle. Most skills use up juice, so be careful or else you might run out.

Pocket lets you use items like toys or consumables. Items can help your friends, damage enemies, and even change emotions.

If the fight's too difficult or you're in a rush, you can RUN AWAY. If you do, you will leave the battle immediately. However, there are some things you can't run away from.

Emotions

Friends and enemies can be affected by emotion. Emotions can be changed by using a skill or item during battle. Different emotions have different effects and last for a few turns.

When you're ANGRY, your ATTACK goes up, but your DEFENSE goes down. When you're SAD, your defense gets higher, but your attack lowers. When you're happy, your CRITICAL HIT chance rises, but your ACCURACY drops.

Effects of SKILLS and ITEMS can change depending on the emotion of the target. Some ATTACKS do more damage to enemies feeling certain EMOTIONS.

Friendly Follow-Up

When you or your friend's attack hits an enemy, you can choose to FOLLOW-UP. Bubbles will show up next to the attacking party member. Press any of these arrow keys to FOLLOW-UP with another effect. You only have a few seconds or else you'll miss your chance. You can't follow up all the time, though. You and your friends need ENERGY. Every battle starts off with you and your friends at 3 ENERGY. Your party's ENERGY goes up by 1 for every time someone gets hit. FOLLOW-UPS usually cost 3 ENERGY, but you can save up to 10.

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OMORI WIKI NAVIGATION
MAIN: OMORI  •  AUBREY  •  HERO  •  KEL
NPCS: BANANA  •  BANGS  •  BASIL  •  BERLY  •  BUN  •  CHEERS  •  DAISY  •  DUCK  •  DUCK JR.  •  DUCK WIFE  •  EYEBROWS  •  FERRIS  •  FISHERBEAR  •  GRANDMA  •  GUMBO  •  HAPPY  •  HUMPHREY  •  JOCK JAMS  •  JOKER ASH  •  KITE KID  •  LADAO  •  MARI  •  MAYOR MOLE  •  NEB  •  NOSE  •  PESSI  •  PO  •  REN  •  ROSA  •  SCARECROW  •  SHADY MOLE  •  SHAWN  •  SLEEPY MOLE  •  SMOL  •  SNALEY  •  TVGIRL  •  VAN  •  WEEPING WILLOW
ENEMIES: DIAL UP  •  DOROTHY  •  DOOMBOX  •  DOWNLOAD WINDOW  •  DUST BUNNY  •  FOREST BUNNY  •  KID'S KITE  •  LOST SPROUT MOLE  •  MIXTAPE  •  MOON BUNNY  •  PLUTO  •  SHARK PLANE  •  SPACE BOYFRIEND  •  THE EARTH  •  U.F.O.  •  VENUS FLY TRAP  •  WORMHOLE
GAME CONTENT
LOCATIONS: NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST (BASIL'S HOUSE)  •  TRAIN STATION  •  MYSTERIOUS WELL  •  SPROUT MOLE COLONY (JJ'S TENT)  •  CATTAIL FIELD  •  OTHERWORLD TOWN  •  (DUCK'S HOUSE, PESSI'S HOUSE, SMOL'S HOUSE, SPACE BOYFRIEND'S HOUSE, TV GIRL'S HOUSE)  •  SOLAR SYSTEM  •  OTHERWORLD OUTSKIRTS  •  JUNKYARD  •  FROZEN LAKE  •  WHITE SPACE
GAMEPLAY: OMOCAT  •  BATTLE  •  QUEST LIST  •  SLIME GIRLS  •  CLOVER & SEALIFE
INVENTORY
WEAPONS: BAKING PAN  •  COMET BALL  •  METEOR HAMMER  •  RUBBER BALL  •  SHINY KNIFE  •  SPATULA  •  STUFFED TOY
CHARMS: BASEBALL CAP  •  PET ROCK
CONSUMABLES: TOFU  •  FRENCH FRIES  •  ORANGE  •  MUSHROOM  •  BERRY  •  LIFE JAM  •  BEET  •  RAMEN  •  STARFRUIT
TOYS: CAN  •  MILK  •  PRESENT  •  RUBBERBAND  •  SILLY STRING
IMPORTANT: BUTT CERTIFICATE  •  SMALL KEY  •  BIG AIRHORN  •  OLD RADIO  •  STRANGE LIST  •  BLACK BOX  •  (A FAMILIAR SCENT  •  RUSTY KNIFE  •  WATER  •  WATERMELON SLICES)